
EDITORIALS
Cross-browser testing explained
Cross-browser testing is all about making sure everything works as intended for anyone on your site – not just users who happen to be on the same browser your dev team prefers.

OS compatibility testing – operating system compatibility testing – makes sure your software works across Windows, macOS, and Linux, not just whichever one your developers have designed it on.
our software works beautifully on your Windows machine. Fantastic. But what about the designer on your team using a Mac? Or the developer who swears by Linux? Or the client still running Windows 10 because their IT department won't approve the upgrade?
These are all different operating systems - the core software that runs a computer. OS compatibility testing (Operating System compatibility testing) is making sure your software works across Windows, macOS, and Linux, not just whichever one you happen to develop on.
Windows dominates with around 73% market share, macOS holds about 15%, and Linux sits at 4%. That means roughly one in four of your users isn't on Windows. When your file upload works perfectly on your machine but doesn’t for Mac users because you hard-coded Windows-style file paths, those users just leave. OS compatibility testing doesn’t have to be as complicated as it sounds – keep reading and we’ll explain what it involves and how to do it for desktop software. If you’re looking for mobile-specific OS compatibility testing, you’ll find this blog more useful.
Your software makes assumptions about how computers work, where files should go, how paths are formatted, what libraries exist – and more. All of those assumptions come from whichever operating system you develop on. If you skip OS compatibility testing, you run this risk of someone trying to run it on a different OS and everything breaking. You'll then spend potentially weeks firefighting platform-specific bugs through support tickets instead of catching them in testing. Or, you test beforehand and catch bugs before they do.
Different operating systems handle basic tasks in fundamentally different ways. Same code, different results. This is because different operating systems evolved separately and made different choices about how to handle basic tasks. None of them are wrong – they just disagree.
File paths look different: Windows organizes files with drive letters like C:\ and uses backslashes. Mac and Linux start from a root folder (/) and use forward slashes. Your code says "go to C:\Users\config.txt" and Mac has no idea what C:\ means.
File names work differently – Windows treats MyFile.txt and myfile.txt as the same file. Linux treats them as two completely different files. Mac usually acts like Windows but can be configured to act like Linux, which is somehow worse because you never know what you're getting.
Text files aren't the same – Windows ends each line differently than Mac or Linux do. This breaks when your software reads configuration files or processes user input – what looks like separate lines on Windows reads as one giant line on Linux.
Fonts render differently – Same font, different results. Text that's crisp on Windows can look too thin on Mac, or too heavy. Same font file, different systems, different appearance.
For you as a tester, this means the same code behaves differently. Your feature works on Windows, crashes on Mac – not because your code is wrong, but because the systems disagree about how things work. Skip testing on other operating systems and you'll discover these problems through angry support tickets instead of in your test environment. That's what OS compatibility testing catches before your users find it.
Focus on core features, file operations, how your interface displays, installation, and system integrations. Check your analytics before spending three days setting up a testing environment for an obscure Linux distribution that represents 0.2% of your traffic. Start with what matters:
Core features on each system – Can users actually do the main thing your software is supposed to do? Log in, process data, save files, complete purchases. Test the important stuff thoroughly.
Saving and loading files – File paths, configuration files, where your software stores things. This is where most OS issues hide. Your code assumes files go in certain places and paths look a certain way. Those assumptions break on different systems.
Security and file access – How your software handles passwords, sensitive data, and file permissions. Operating systems treat security differently and file permissions that work on Windows might create security holes on Linux. Check that your software stores sensitive data securely on all systems.
How your interface looks – Does your UI still make sense when fonts display differently? Are buttons still clickable? Does text still fit where you put it?
Installation and updates – Can users actually install your software? Does updating work? Each operating system handles this completely differently.
System integrations – If you're using notifications, file types that open with your app, or icons in the taskbar/menu bar, test these explicitly. They work entirely differently on Windows vs. Mac vs. Linux.
Start with the OS versions that matter most. Windows 10 still runs on over 60% of systems, while Windows 11 accounts for about 37%. Test both if you're targeting Windows users. For Mac users, focus on the past two or three versions that most people actually use.
Once you know what to test, you need a way to actually run your software on different operating systems. You don't need a room full of computers because you've got practical options:
Software that runs other operating systems on your current machine – Tools like VMware, VirtualBox, or Parallels let you run Windows on your Mac, or Linux on your Windows machine - all from one computer. They're affordable and you can quickly test different setups. The downside is they're not quite the same as real computers. How fast things run is different, and some problems only show up on actual hardware. But for catching obvious file path or saving issues, they work fine.
Online testing services – These give you access to real computers and operating systems without buying and maintaining your own hardware. Useful when you need to test on systems you don't own, though nothing beats having an actual Mac or Windows PC in front of you for important testing.
Computers that can run multiple operating systems – Set up a few machines in your office that can restart into Windows, macOS, or Linux as needed. This matters when you're testing how fast things run or tracking down problems that only happen on real hardware.
The right approach depends on your situation. If you’re starting out, you can likely get away with using software to run other operating systems. But if you’re building something graphics-heavy or that connects deeply with the system, it pays to get real hardware to test on. Most teams land somewhere in between – software-based testing for regular checks, real computers for thorough testing before shipping.
Know what typically breaks and you'll catch issues faster when testing. These are the everyday problems that crop up when your software runs on a system that isn't the one you develop on:
Hard-coded file paths break – If you've written C:\Users\Documents\file.txt directly in your code, Mac and Linux users hit immediate errors. Use your language's path library instead.
Capitalization matters differently – Your code looks for config.txt but the actual file is Config.txt. Works fine on Windows. Breaks on Linux where capitalization matters. Works on most Macs but breaks on that one customer whose Mac treats capitalization as important.
Who can access files differs – Mac and Linux are strict about file access - not everyone can read every file. Your Windows code creates files assuming anyone can open them. On Mac or Linux, those files might get created as private by default, breaking features that need to read them.
How text files work isn't universal – Your software reads a settings file line by line. Works perfectly on Windows. On Linux, it reads the entire file as one giant line because the systems mark line breaks differently. If your software can't read the settings, it won't work.
Where to save things isn't obvious – Your code looks for a Windows location to store user data. Mac doesn't have that location. Now your software doesn't know where to save anything.
Built-in components aren't universal – Your software needs a component that comes with Windows automatically. Linux doesn't include it. Your software won't launch, throws cryptic errors about missing pieces.
Text displays differently – Text that's perfectly readable in your Windows interface appears too thin on Mac. Or too bold on Linux. Same font, different systems, different appearance. Your carefully designed interface looks wrong.
These problems are predictable once you know to look for them. There are, of course, a million other issues you could come across but some testing beats no testing. Just focus on what matters. Using a mind map helps you avoid leaving gaps – we have a blog on using mind maps for test planning here if you’re interested.
Test when your software is stable enough that it won't change dramatically, after operating system updates, and when your application starts connecting to new hardware or other software.
Don't wait until release day to discover your software doesn't work on another operating system. Test on the systems you're targeting as you build. Fixing a path problem during development takes an hour, whereas trying to bolt on OS compatibility after you've finished everything else takes weeks (ask us how we know.)
Test at these points:
Before major releases: Always. If you're shipping to users on multiple operating systems, test on those operating systems before you ship.
When Apple, Microsoft, or Linux distributions release updates: Windows updates, macOS updates, major Linux updates. These can break things. Test when they come out, not after users start complaining.
After you change code that touches the system: If you modified how files are saved, how your software connects to system features, or anything that talks directly to the operating system, test on all your target systems. These changes break compatibility most often.
When bug reports cluster around one OS: For example, if you're getting reports that all come from Mac users, that's your signal. Do focused OS compatibility testing now, don't wait for more evidence.
The pattern is simple: test early, test when things change, and test when users tell you something's wrong. That way you’ll catch issues before they become support nightmares.
Once you've decided to test on Windows, Mac, and Linux, the next question is: which versions? Just the latest Windows 11, or also Windows 10? Only the newest macOS, or the past few versions too?
Testing on newer versions means making sure your software still works when Apple or Microsoft releases their next update. Harder to test because it hasn't happened yet. When companies release early test versions of their next update, try your software on those and watch for announcements about what's changing.
Testing on older versions matters more. Users don't always update immediately (or at all). Plenty of companies are still on Windows 10 – not because they love it, but because convincing IT to approve the upgrade is about as appealing as a root canal, and the current setup works fine anyway.
If your software only works on the latest OS version, you're cutting off users who haven't upgraded. That's a business decision, not a technical one. Just make it deliberately – know which versions you support and test on those – rather than accidentally because you forgot older versions exist.
Test enough to catch issues before your users do.
Make a list of which operating systems and versions your users actually run. Check your analytics. If 80% of your users are on Windows 10, test there extensively. If 5% use Linux, test the popular versions but don't try to cover every possible variant.
Start with your top five setups and test those thoroughly. Then add more based on what's risky, not what's possible. Testing every OS version ever released is impractical and unnecessary. You're not trying to test everything that could theoretically exist. You're trying to make sure your software works for the people actually using it. Focus on the setups your real users have, not imaginary scenarios that might never happen.
You might find our blog on test strategy useful for putting some parameters around how much you’re testing.
OS compatibility testing doesn't need elaborate processes or rooms full of hardware. Start simple by figuring out which operating systems your users run. Make a checklist of the important stuff your software needs to do (we happen to know a pretty good checklist-style testing tool...).
Test it on each system. Write down what broke, fix it and ship. That's it. Your users don't care which OS you prefer or which one you think is superior. They just want your software to work on their computer. Test the systems that matter, fix what breaks, and you're done.
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EDITORIALS
Cross-browser testing is all about making sure everything works as intended for anyone on your site – not just users who happen to be on the same browser your dev team prefers.

EDITORIALS
Device compatibility testing makes sure your app works for everyone – even those still clinging to a five-year-old Android with a cracked screen and 16GB of storage that's chronically full.

EDITORIALS
You want your software to work across different network conditions beyond the fast, stable WiFi in your office. Thankfully, that's exactly what network compatibility testing is for.